When creating iOS apps, developers typically turn into the languages and IDE provided from Apple: Objective-C / Swift and Xcode. However, this isn’t the only option-it is possible to create iOS apps using an assortment of languages and frameworks.
Among the most popular options is Xamarin, a cross-platform platform that allows you to develop iOS, Android, OS X and Windows apps using C# and Visual Studio. The major benefit here is Xamarin can allow you to share code between your iOS and Android app.
Xamarin has a big edge over other cross country frameworks: with Xamarin, your project compiles to native code, and may use native APIs beneath the hood. This usually means a nicely written Xamarin app development should be indistinguishable from a app created with Xcode.
Xamarin had a large disadvantage too in the past also: its price. Because of the steep licensing cost of $1,000 per stage per year, you’d need to give up your daily latte or even frappuccino to even believe about devoting it … and programming without java can get dangerous. Because of this steep price, until lately Xamarin appealed mostly to venture projects with large budgets.
But this lately altered when Microsoft purchased Xamarin and declared that it would be included in all new versions of Visual Studio, including the free Community Edition that is accessible to individual developers and tiny organizations.
Besides cost (or absence thereof), Xamarin’s other factors include enabling programmers to:
• Leverage existing C# tools and libraries to create mobile apps.
• Reuse code between apps on different platforms.
• Share code between ASP.Net backends and customer-facing apps.
Xamarin also offers a selection of tools, depending on what you need. To optimize cross-platform code reuse, use Xamarin Forms. This works particularly well for apps that don’t need platform-specific functionality or a particularly custom interface.
If your app does demand platform-specific attributes or layouts, utilize Xamarin.iOS, Xamarin.Android along with other platform-specific modules to get direct interaction with native APIs and frameworks. These modules offer the flexibility to make very custom user interfaces, yet still allow sharing of common code across platforms.
Within this tutorial, you are going to use Xamarin.iOS to make an iPhone app that displays a user’s photo library.
This tutorial does not require any prior iOS or Xamarin development experience, but to get the most from it you’ll need a fundamental understanding of C#.
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